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SentryPremades comes equipped with native integrations for the most popular custom content engines in the Minecraft ecosystem. You can attach combat abilities to custom weapon interactions or trigger them from custom boss mobs with clean configuration mappings.

ItemsAdder Integration

Bind SentryPremades abilities to custom ItemsAdder weapons, wands, and armor sets based on user click interactions. Configuration is handled in plugins/SentryPremades/integration/itemsadder.yml:
plugins/SentryPremades/integration/itemsadder.yml

Supported Interaction Triggers

You can map different abilities or presets to distinct player click actions:
Preset Support: You can bind specific presets to any trigger by specifying ability-id:preset-id (for example, flaming-shot:default or freezing-dash:arena).

Nexo Integration

If your server uses Nexo for custom items and mechanics, SentryPremades provides first-class support. Configuration is located at plugins/SentryPremades/integration/nexo.yml:
plugins/SentryPremades/integration/nexo.yml
The Nexo integration supports the exact same trigger keys (left-click, right-click, shift- modifiers, and offhand- actions) as ItemsAdder.

MythicMobs Integration

You can trigger SentryPremades abilities directly from custom MythicMobs entities using our registered mechanic: executePremadeAbility.

Mechanic Syntax

Parameter Reference

string
required
The registered ID of the ability to cast (e.g., flaming-shot, freezing-dash, poisoning-rain). You can also specify presets using ability:preset.Aliases: premade-ability, ability, a, p

Example: Custom Dungeon Boss

Here is a complete MythicMobs boss example showcasing how to cast different Sentry abilities during combat phases:
plugins/MythicMobs/Mobs/OverchargedBoss.yml

Reloading Integrations

After editing your mapping files, you can hot-reload without restarting the server:
Last modified on October 25, 2026