Included Abilities
Flaming Shot
High-velocity incendiary projectile with flame trails, burst rings, and kinetic ignition knockback.
Freezing Dash
Two-stage cryogenic forward dash with frost rings and an expanding repulsion shockwave.
Poisoning Rain
Targeted sky barrage raining toxic clouds that detonate with poison mist and kinetic blastwaves.
1. Flaming Shot (flaming-shot)
Fires a high-velocity projectile in the caster’s line of sight. As it travels, the projectile emits dense flame and ominous particle trails. Upon impacting an entity or block, it detonates into expanding flame and wax-off circles, igniting targets and launching enemies backward.
Default Configuration
Located atplugins/SentryPremades/abilities/flaming-shot/default.yml:
plugins/SentryPremades/abilities/flaming-shot/default.yml
Parameter Reference
number
default:"4.0"
The flight velocity multiplier applied to the launched projectile.
list of sound objects
Sounds played at the launch position when the ability is executed.
list of sound objects
Sounds played at the impact site when the projectile detonates.
number
default:"1.0"
Density multiplier for the projectile trail and explosion burst rings.
number
default:"6"
Base damage inflicted on non-trusted living entities caught within the blast radius.
vector object
Bounding dimensions (
x, y, z) in blocks around the explosion center where damage and knockback are applied.integer
default:"20"
The number of ticks (20 ticks = 1 second) affected entities remain on fire.
number
default:"1.0"
Outward kinetic velocity applied to entities caught in the explosion.
2. Freezing Dash (freezing-dash)
Propels the caster forward in a swift, two-phase cryogenic surge.
- Phase 1 (Initiation): An initial audio cue plays while end rod particle rings form around the caster, applying an initial forward leap.
- Phase 2 (Impact): Seven ticks later, secondary audio fires as expanding rings of glow, wax-off, and snowflake particles erupt. Enemies caught in the path take frost damage and are repelled backward.
Default Configuration
Located atplugins/SentryPremades/abilities/freezing-dash/default.yml:
plugins/SentryPremades/abilities/freezing-dash/default.yml
Parameter Reference
number
default:"1.2"
The forward and upward momentum vector applied to the caster.
number
default:"1.6"
Kinetic repulsion impulse applied to nearby hostile targets during phase 2.
list of sound objects
Audio effects played at the initial cast location.
list of sound objects
Audio effects played when the secondary frost burst detonates.
number
default:"6"
Damage dealt to enemies within the blast radius during the secondary burst.
vector object
Bounding dimensions (
x, y, z) in blocks around the burst center.3. Poisoning Rain (poisoning-rain)
Raytraces the block the caster is aiming at (up to a configurable distance) and summons a cluster of descending toxic clouds from the sky.
Each cloud falls downward with trailing particle wisps, exploding into flash rings and toxic particles upon hitting a solid surface or reaching ground level. Affected enemies take damage, are repelled outward, and receive a configurable poison status effect. A final, high-intensity climax cloud detonates at the target epicenter.
Default Configuration
Located atplugins/SentryPremades/abilities/poisoning-rain/default.yml:
plugins/SentryPremades/abilities/poisoning-rain/default.yml
Parameter Reference
number
default:"45"
Maximum distance in blocks the caster can target via crosshair raytracing.
integer
default:"10"
Total number of individual toxic clouds spawned throughout the barrage.
number
default:"20"
Vertical offset in blocks above the impact zone where clouds spawn before falling.
number
default:"20"
Maximum horizontal scatter radius (in blocks) around the target center.
boolean
default:"true"
When enabled, a powerful climax cloud detonates directly at the center target location with boosted particle rings.
list of potion objects
Status effects applied to entities inside each cloud detonation. Durations support arithmetic formulas (e.g.,
3 * 20 for 3 seconds).Creating Custom Presets
You can create unlimited customized variations of any Overcharge ability by creating additional.yml files in the ability’s directory.
For example, to create a boss-tier variant of flaming-shot:
1
Create Preset File
Create a new file at
plugins/SentryPremades/abilities/flaming-shot/boss-variant.yml.2
Define Custom Attributes
Configure custom values (such as higher damage, bigger radius, and longer fire ticks):
plugins/SentryPremades/abilities/flaming-shot/boss-variant.yml
3
Execute or Bind Preset
Use your new preset in commands, ItemsAdder, Nexo, or MythicMobs using
flaming-shot:boss-variant:.png?fit=max&auto=format&n=VrRd9ylcA_lbpmt6&q=85&s=4eb75c6784eda09d9cdee2d5224ca0e8)