> ## Documentation Index
> Fetch the complete documentation index at: https://docs.sentrystudios.org/llms.txt
> Use this file to discover all available pages before exploring further.

# SentryLore

> Production configuration templates, tabbed font variants, and custom use-case presets for SentryLore.

Below you will find the complete, production-ready configuration files for **SentryLore** copied directly from the official plugin distribution.

***

## Core Configuration (`config.yml`)

The `config.yml` controls database persistence, Discord webhook logging, NBT dupe protection, and the primary RPG lore formatting rules.

```yaml config.yml theme={null}
# Developer settings
dev-mode:
  enabled: false

admin-only-settings: true # Makes /lore settings admin only

# Database Configuration (Used for Item Registry & Logs)
database:
  type: "H2" # Options: H2, MYSQL, SQLITE
  mysql:
    host: "localhost"
    port: "3306"
    database: "sentrylore"
    username: "root"
    password: "password"

discord:
  enabled: false
  webhook-url: "YOUR-WEBHOOK-URL-HERE"
  username: "SentryLore Logs"
  avatar-url: ""
  embed-color: "#6eff4a"
  buttons:
    namemc: true
    docs: true
    discord: true

dupe-protection:
  enabled: true
  unstackable-only: true
  deep-shulker-scan: true
  discord-alerts: true

formatting:
  title-symbol: "●"
  stat-symbol: "●"
  desc-indent: " &f"
  how-to-use-indent: " &f"
  cta-symbol: "▶"
  value-color: "&#f6fb00"  # Yellowish

# Priority order: item overrides -> category -> rarity -> global defaults
# Customize tooltip layout order (tokens: SUBTITLE, DESCRIPTION, SPECIFIC_LORE, INSTRUCTION, SUBTEXT, STATS, CTA, EMPTY_LINE)
layout:
  enabled: false
  default:
    - "SUBTITLE"
    - "EMPTY_LINE"
    - "DESCRIPTION"
    - "SPECIFIC_LORE"
    - "EMPTY_LINE"
    - "INSTRUCTION"
    - "EMPTY_LINE"
    - "SUBTEXT"
    - "EMPTY_LINE"
    - "STATS"
    - "EMPTY_LINE"
    - "CTA"
  categories: {} # e.g. WEAPON: ["SUBTITLE", "EMPTY_LINE", "STATS", "CTA"]
  rarities: {}   # e.g. MYTHICAL: ["SUBTITLE", "EMPTY_LINE", "CTA"]
  items: {}      # e.g. WHEAT_SEEDS: ["SUBTITLE", "EMPTY_LINE", "CTA"]

rarities:
  COMMON:
    gradient-start: "#A9A9A9"
    gradient-end: "#D3D3D3"
    prefix: " &8● &7"
  UNCOMMON:
    gradient-start: "#55FF55"
    gradient-end: "#AAFFAA"
    prefix: " &8● &a"
  RARE:
    gradient-start: "#55FFFF"
    gradient-end: "#AAFFFF"
    prefix: " &8● &b"
  EPIC:
    gradient-start: "#AA00AA"
    gradient-end: "#FF55FF"
    prefix: " &8● &5"
  LEGENDARY:
    gradient-start: "#FFAA00"
    gradient-end: "#FFFF55"
    prefix: " &8● &6"
  MYTHICAL:
    gradient-start: "#FF5555"
    gradient-end: "#FFAAAA"
    prefix: " &8● &c"

# Default category mappings for materials
material-categories:
  WEAPON:
    - "SWORD"
    - "AXE"
    - "BOW"
    - "CROSSBOW"
    - "TRIDENT"
    - "MACE"
  TOOL:
    - "PICKAXE"
    - "SHOVEL"
    - "HOE"
    - "SHEARS"
    - "FISHING_ROD"
  ACCESSORY:
    - "ELYTRA"
    - "SHIELD"
    - "TOTEM_OF_UNDYING"
    - "HELMET"
    - "CHESTPLATE"
    - "LEGGINGS"
    - "BOOTS"
  CONSUMABLE:
    - "APPLE"
    - "BEEF"
    - "PORKCHOP"
    - "MUTTON"
    - "CHICKEN"
    - "RABBIT"
    - "STEW"
    - "SOUP"
    - "BREAD"
    - "POTATO"
    - "CARROT"
    - "BERRIES"
    - "MELON"
    - "MILK_BUCKET"
    - "HONEY_BOTTLE"
    - "POTION"
  PROJECTILE:
    - "ARROW"
    - "SNOWBALL"
    - "EGG"
    - "ENDER_PEARL"
    - "SPLASH_POTION"
    - "LINGERING_POTION"
    - "TRIDENT"
  VALUABLE:
    - "ORE"
    - "ANCIENT_DEBRIS"
    - "RAW_GOLD"
    - "RAW_IRON"
    - "RAW_COPPER"
    - "SCUTE"
    - "NAUTILUS_SHELL"
    - "GILDED_BLACKSTONE"
    - "RESIN_CLUMP"
    - "RESIN_BRICKS"
    - "HEAVY_CORE"
  UTILITY:
    - "FLINT_AND_STEEL"
    - "SHEARS"
    - "LEAD"
    - "NAME_TAG"
    - "COMPASS"
    - "CLOCK"
    - "MAP"
    - "SPYGLASS"
    - "RECOVERY_COMPASS"
    - "GOAT_HORN"
    - "TRIAL_KEY"
    - "OMINOUS_TRIAL_KEY"
    - "BUNDLE"
    - "CRAFTER"
  MAGIC:
    - "ENCHANTED_BOOK"
    - "EXPERIENCE_BOTTLE"
    - "GOLDEN_APPLE"
    - "BEACON"
    - "END_CRYSTAL"
    - "DRAGON_BREATH"
    - "POTION"
    - "SPONGE"
    - "CREAKING_HEART"
    - "OMINOUS_BOTTLE"
  BLOCK:
    - "BLOCK"
    - "DIRT"
    - "STONE"
    - "WOOD"
    - "LOG"
    - "PLANKS"
    - "GLASS"
    - "BRICK"
    - "TERRACOTTA"
    - "CONCRETE"
    - "PALE_OAK"
    - "PALE_MOSS"
    - "EYEBLOSSOM"
    - "RESIN"
  CANVAS:
    - "PAINTING"

# Specific rarity overrides based on material keywords
material-rarities:
  # MYTHICAL (God-Tier)
  ELYTRA: "MYTHICAL"
  ENCHANTED_GOLDEN_APPLE: "MYTHICAL"
  DRAGON_EGG: "MYTHICAL"
  NETHER_STAR: "MYTHICAL"
  DRAGON_HEAD: "MYTHICAL"

  # LEGENDARY (Extremely Rare)
  TOTEM_OF_UNDYING: "LEGENDARY"
  TRIDENT: "LEGENDARY"
  MACE: "LEGENDARY"
  HEART_OF_THE_SEA: "LEGENDARY"
  SPAWNER: "LEGENDARY"
  WITHER_SKELETON_SKULL: "LEGENDARY"
  END_CRYSTAL: "LEGENDARY"
  HEAVY_CORE: "LEGENDARY"
  BEACON: "LEGENDARY"

  # EPIC (High-Tier Loot)
  NETHERITE: "EPIC"
  ANCIENT_DEBRIS: "EPIC"
  CRYING_OBSIDIAN: "EPIC"
  ECHO_SHARD: "EPIC"
  RECOVERY_COMPASS: "EPIC"
  CONDUIT: "EPIC"
  SHULKER: "EPIC"
  SPAWN_EGG: "EPIC"
  OMINOUS: "EPIC"
  ENCHANTED_BOOK: "EPIC"
  MUSIC_DISC: "EPIC"
  GHAST_TEAR: "EPIC"
  EXPERIENCE_BOTTLE: "EPIC"
  SMITHING_TEMPLATE: "EPIC"
  ARMOR_TRIM: "EPIC"
  SNIFFER_EGG: "EPIC"
  SPONGE: "EPIC"
  CREAKING_HEART: "EPIC"
  OMINOUS_BOTTLE: "EPIC"

  # RARE (Valuable)
  DIAMOND: "RARE"
  EMERALD: "RARE"
  OBSIDIAN: "RARE"
  ENDER_EYE: "RARE"
  HORSE_ARMOR: "RARE"
  BREEZE_ROD: "RARE"
  HEAD: "RARE"
  SKULL: "RARE"
  NAME_TAG: "RARE"
  BLAZE: "RARE"
  MAGMA_CREAM: "RARE"
  TRIAL_KEY: "RARE"
  GOAT_HORN: "RARE"
  NAUTILUS_SHELL: "RARE"
  SCUTE: "RARE"
  CHAINMAIL: "RARE"
  DRAGON_BREATH: "RARE"
  GILDED_BLACKSTONE: "RARE"
  POTTERY_SHERD: "RARE"
  CRAFTER: "RARE"

  # UNCOMMON (Slightly valuable)
  CHORUS_FRUIT: "UNCOMMON"
  IRON: "UNCOMMON"
  GOLDEN: "UNCOMMON"
  GOLD: "UNCOMMON"
  AMETHYST: "UNCOMMON"
  LAPIS: "UNCOMMON"
  REDSTONE: "UNCOMMON"
  ENDER_PEARL: "UNCOMMON"
  SLIME: "UNCOMMON"
  PHANTOM_MEMBRANE: "UNCOMMON"
  POTION: "UNCOMMON"
  WIND_CHARGE: "UNCOMMON"
  SADDLE: "UNCOMMON"
  QUARTZ: "UNCOMMON"
  GLOWSTONE: "UNCOMMON"
  PRISMARINE: "UNCOMMON"
  SEA_LANTERN: "UNCOMMON"
  BELL: "UNCOMMON"
  LEAD: "UNCOMMON"
  HONEY_BLOCK: "UNCOMMON"
  BUNDLE: "UNCOMMON"
  RESIN_CLUMP: "UNCOMMON"
  RESIN_BRICKS: "UNCOMMON"
  EYEBLOSSOM: "UNCOMMON"

  # COMMON (Standard)
  COPPER: "COMMON"
  COAL: "COMMON"
  STONE: "COMMON"
  WOODEN: "COMMON"

  # Painting Canvases (Capped strictly at EPIC)
  # EPIC: Legendary masterpieces & boss/grand scale
  PAINTING_BURNING_SKULL: "EPIC"
  PAINTING_WITHER: "EPIC"
  PAINTING_PIGSCENE: "EPIC"
  PAINTING_POINTER: "EPIC"
  PAINTING_SKELETON: "EPIC"
  PAINTING_DONKEY_KONG: "EPIC"
  PAINTING_FIGHTERS: "EPIC"
  PAINTING_DENNIS: "EPIC"
  PAINTING_EARTH: "EPIC"
  PAINTING_FIRE: "EPIC"
  PAINTING_WATER: "EPIC"
  PAINTING_WIND: "EPIC"

  # RARE: Grand canvases, 3x4 courtyards & 3x3 works
  PAINTING_SKULL_AND_ROSES: "RARE"
  PAINTING_VOID: "RARE"
  PAINTING_BUST: "RARE"
  PAINTING_STAGE: "RARE"
  PAINTING_MATCH: "RARE"
  PAINTING_BACKYARD: "RARE"
  PAINTING_POND: "RARE"
  PAINTING_ENDBOSS: "RARE"
  PAINTING_CAVEBIRD: "RARE"
  PAINTING_COTAN: "RARE"
  PAINTING_FERN: "RARE"
  PAINTING_OWLEMONS: "RARE"
  PAINTING_SUNFLOWERS: "RARE"
  PAINTING_TIDES: "RARE"
  PAINTING_BOUQUET: "RARE"

  # UNCOMMON: Landscapes, 2x1, 1x2 & 4x2 horizontals
  PAINTING_WANDERER: "UNCOMMON"
  PAINTING_GRAHAM: "UNCOMMON"
  PAINTING_CREEBET: "UNCOMMON"
  PAINTING_COURBET: "UNCOMMON"
  PAINTING_SEA: "UNCOMMON"
  PAINTING_SUNSET: "UNCOMMON"
  PAINTING_POOL: "UNCOMMON"
  PAINTING_PRAIRIE_RIDE: "UNCOMMON"
  PAINTING_PASSAGE: "UNCOMMON"
  PAINTING_CHANGING: "UNCOMMON"
  PAINTING_FINDING: "UNCOMMON"
  PAINTING_LOWMIST: "UNCOMMON"

  # COMMON: 1x1 miniatures & blank canvases
  PAINTING_AZTEC: "COMMON"
  PAINTING_AZTEC2: "COMMON"
  PAINTING_BOMB: "COMMON"
  PAINTING_ALBAN: "COMMON"
  PAINTING_KEBAB: "COMMON"
  PAINTING_PLANT: "COMMON"
  PAINTING_WASTELAND: "COMMON"
  PAINTING_MEDITATIVE: "COMMON"
  PAINTING_BAROQUE: "COMMON"
  PAINTING_HUMBLE: "COMMON"
  PAINTING_UNPACKED: "COMMON"
  PAINTING_ORB: "COMMON"
  PAINTING: "COMMON"

# Default descriptions
default-descriptions:
  WEAPON:
    - "A reliable and balanced combat weapon,"
    - "designed for general engagements."
  TOOL:
    - "An essential utility tool crafted"
    - "for gathering resources efficiently."
  ACCESSORY:
    - "Standard equipment worn to provide"
    - "essential defensive capabilities."
  CONSUMABLE:
    - "A natural consumable that restores"
    - "vitality and energy when eaten."
  PROJECTILE:
    - "A throwable item designed for"
    - "ranged combat and utility."
  VALUABLE:
    - "A highly sought-after material"
    - "known for its intrinsic value."
  UTILITY:
    - "A practical item utilized"
    - "for specialized mechanics."
  MAGIC:
    - "An arcane artifact imbued"
    - "with mystical properties."
  BLOCK:
    - "A solid and versatile material"
    - "used primarily for construction."
  MISCELLANEOUS:
    - "A standard item commonly found"
    - "throughout the physical world."
  CANVAS:
    - "A fine woven canvas primed for hanging,"
    - "adapting its artwork to fit the space."

# Default how-to-use instructions
default-instructions:
  WEAPON: "ʜᴏʟᴅ ᴀɴᴅ ʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴀᴛᴛᴀᴄᴋ"
  TOOL: "ʜᴏʟᴅ ᴀɴᴅ ʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴍɪɴᴇ"
  ACCESSORY: "ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴇǫᴜɪᴘ"
  CONSUMABLE: "ʜᴏʟᴅ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴄᴏɴsᴜᴍᴇ"
  PROJECTILE: "ᴀɪᴍ ᴀɴᴅ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴛʜʀᴏᴡ"
  VALUABLE: "sᴛᴏʀᴇ ɪɴ ᴀ sᴀꜰᴇ ᴘʟᴀᴄᴇ"
  UTILITY: "ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴜsᴇ ɪᴛᴇᴍ"
  MAGIC: "ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴀᴄᴛɪᴠᴀᴛᴇ"
  BLOCK: "ᴘʟᴀᴄᴇ ᴛᴏ ʙᴜɪʟᴅ"
  MISCELLANEOUS: "ᴋᴇᴇᴘ ɪɴ ɪɴᴠᴇɴᴛᴏʀʏ"
  CANVAS: "ᴘʟᴀᴄᴇ ᴀɢᴀɪɴsᴛ ᴀ ᴡᴀʟʟ ᴛᴏ ʜᴀɴɢ"

# Default Call to Actions (CTA) - Will be dynamically gradient-colored based on rarity
default-ctas:
  WEAPON: "▶ ʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴀᴛᴛᴀᴄᴋ"
  TOOL: "▶ ʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴍɪɴᴇ"
  ACCESSORY: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴇǫᴜɪᴘ"
  CONSUMABLE: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴇᴀᴛ"
  PROJECTILE: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ꜰɪʀᴇ"
  VALUABLE: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ sᴛᴏʀᴇ sᴀꜰᴇʟʏ"
  UTILITY: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴜsᴇ ɪᴛᴇᴍ"
  MAGIC: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴀᴄᴛɪᴠᴀᴛᴇ"
  BLOCK: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴘʟᴀᴄᴇ"
  MISCELLANEOUS: "▶ ᴋᴇᴇᴘ ɪɴ ɪɴᴠᴇɴᴛᴏʀʏ"
  CANVAS: "▶ ᴘʟᴀᴄᴇ ᴏɴ ᴡᴀʟʟ"

# Specific descriptions

# Note: Item names must match exact Bukkit Material enums!
# You can find the full list of valid Materials here:
# https://docs.sentrystudios.org/materials

specific-descriptions:
  DIAMOND_SWORD:
    - "A powerful, durable blade forged"
    - "from refined subterranean diamonds."
  NETHERITE_SWORD:
    - "Forged in the darkest depths"
    - "of the Nether's scorching lakes."
  TRIDENT:
    - "An ancient weapon of the seas,"
    - "capable of both melee and ranged combat."
  MACE:
    - "A devastating heavy weapon that"
    - "crushes armor with raw kinetic force."
  BOW:
    - "A classic ranged weapon crafted"
    - "for precision and distant strikes."
  CROSSBOW:
    - "A mechanical ranged weapon capable"
    - "of firing with lethal velocity."
  SHIELD:
    - "A sturdy wooden bulwark used"
    - "to deflect incoming attacks."
  FLINT_AND_STEEL:
    - "A rudimentary tool for sparking"
    - "flames and igniting materials."
  ENDER_PEARL:
    - "A mysterious orb that warps"
    - "the fabric of space when thrown."
  BEACON:
    - "A radiant crystal structure that"
    - "projects empowering light beams."
  DRAGON_EGG:
    - "The ultimate trophy, pulsating with"
    - "the dormant power of the void."
  SPAWNER:
    - "A magical cage containing the"
    - "restless souls of hostile creatures."
  ENCHANTED_BOOK:
    - "An ancient tome inscribed with"
    - "powerful magical incantations."
  EXPERIENCE_BOTTLE:
    - "A fragile flask filled with"
    - "pure, concentrated experience."
  HEART_OF_THE_SEA:
    - "A mesmerizing gem that holds"
    - "the deep secrets of the ocean."
  NETHER_STAR:
    - "A blindingly bright star dropped"
    - "by a terrifying demonic entity."
  TOTEM_OF_UNDYING:
    - "A rare idol that grants a"
    - "second chance at life to its holder."
  FISHING_ROD:
    - "A simple tool used for catching"
    - "aquatic creatures and treasures."
  SPYGLASS:
    - "A brass telescope designed for"
    - "scouting distant landscapes."
  RECOVERY_COMPASS:
    - "A specialized compass that points"
    - "to the location of your last demise."
  ELYTRA:
    - "Grants the mythical ability to"
    - "glide seamlessly through the skies."
  GOLDEN_APPLE:
    - "A magical apple shimmering with"
    - "gentle regenerative properties."
  ENCHANTED_GOLDEN_APPLE:
    - "An ancient artifact overflowing"
    - "with divine protection and power."
  BUNDLE:
    - "A compact leather pouch capable"
    - "of holding mixed groups of items."
  CREAKING_HEART:
    - "An eerie wooden core that awakens"
    - "when surrounded by pale oak logs."
  OMINOUS_BOTTLE:
    - "A potent, dark concoction that"
    - "invokes bad omen upon consumption."
  CRAFTER:
    - "An advanced redstone workstation that"
    - "automatically crafts configured items."
  RESIN_CLUMP:
    - "Hardened sap extracted from the"
    - "mysterious pale garden landscape."

# Specific how-to-use instructions
specific-instructions:
  TRIDENT: "ʜᴏʟᴅ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴛʜʀᴏᴡ"
  MACE: "sᴡɪɴɢ ᴡʜɪʟᴇ ғᴀʟʟɪɴɢ ᴛᴏ sᴍᴀsʜ"
  BOW: "ʜᴏʟᴅ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴅʀᴀᴡ"
  CROSSBOW: "ʜᴏʟᴅ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ʟᴏᴀᴅ"
  SHIELD: "ʜᴏʟᴅ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ʙʟᴏᴄᴋ"
  ENDER_PEARL: "ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴛᴇʟᴇᴘᴏʀᴛ"
  BEACON: "ᴘʟᴀᴄᴇ ᴏɴ ᴀ ᴘʏʀᴀᴍɪᴅ ʙᴀsᴇ"
  EXPERIENCE_BOTTLE: "ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ sᴘʟᴀsʜ"
  SPYGLASS: "ʜᴏʟᴅ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴢᴏᴏᴍ"
  RECOVERY_COMPASS: "ʜᴏʟᴅ ᴛᴏ ʟᴏᴄᴀᴛᴇ ᴅᴇᴀᴛʜ ᴘᴏɪɴᴛ"
  ELYTRA: "ᴊᴜᴍᴘ ᴡʜɪʟᴇ ꜰᴀʟʟɪɴɢ ᴛᴏ ɢʟɪᴅᴇ"
  TOTEM_OF_UNDYING: "ʜᴏʟᴅ ɪɴ ᴏꜰꜰ-ʜᴀɴᴅ ᴛᴏ sᴜʀᴠɪᴠᴇ"
  BUNDLE: "ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ɪɴsᴇʀᴛ ᴏʀ ᴇᴍᴘᴛʏ"
  CREAKING_HEART: "ᴘʟᴀᴄᴇ ɪɴsɪᴅᴇ ᴘᴀʟᴇ ᴏᴀᴋ ʟᴏɢs"
  OMINOUS_BOTTLE: "ʜᴏʟᴅ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴅʀɪɴᴋ"
  CRAFTER: "ᴘᴏᴡᴇʀ ᴡɪᴛʜ ʀᴇᴅsᴛᴏɴᴇ ᴛᴏ ᴄʀᴀғᴛ"
  RESIN_CLUMP: "sᴍᴇʟᴛ ɪɴᴛᴏ ʀᴇsɪɴ ʙʀɪᴄᴋs"

# Specific Call to Actions (CTA)
specific-ctas:
  TRIDENT: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴛʜʀᴏᴡ"
  MACE: "▶ ʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ sᴍᴀsʜ"
  BOW: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ sʜᴏᴏᴛ"
  CROSSBOW: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ꜰɪʀᴇ"
  SHIELD: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ʙʟᴏᴄᴋ"
  ENDER_PEARL: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴡᴀʀᴘ"
  BEACON: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴘʟᴀᴄᴇ"
  EXPERIENCE_BOTTLE: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ sᴘʟᴀsʜ"
  SPYGLASS: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴢᴏᴏᴍ"
  ELYTRA: "▶ ᴇǫᴜɪᴘ ᴛᴏ ɢʟɪᴅᴇ"
  TOTEM_OF_UNDYING: "▶ ʜᴏʟᴅ ᴛᴏ sᴜʀᴠɪᴠᴇ"
  BUNDLE: "▶ ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴜsᴇ"
  CREAKING_HEART: "▶ ᴘʟᴀᴄᴇ ᴛᴏ ᴀᴡᴀᴋᴇɴ"
  OMINOUS_BOTTLE: "▶ ᴅʀɪɴᴋ ᴛᴏ ɪɴᴠᴏᴋᴇ ᴏᴍᴇɴ"
  CRAFTER: "▶ ᴘᴏᴡᴇʀ ᴛᴏ ᴄʀᴀғᴛ"
  RESIN_CLUMP: "▶ ᴄʀᴀғᴛ ᴏʀ sᴍᴇʟᴛ"

# Add extra custom lore lines to specific items (Supports standard color codes like &a or &#f6fb00)

# specific-lore:
 # DIAMOND_SWORD:
  #  - "&7It glows with an ethereal blue light..."
 # ENCHANTED_GOLDEN_APPLE:
  #  - "&7A bite grants unimaginable strength."
```

***

## In-Game GUI Configuration (`menu/gui.yml`)

The interactive item editor, backup manager, settings, and custom item registry menus.

```yaml menu/gui.yml theme={null}
gui:
  admin:
    title: 'sᴇɴᴛʀʏʟᴏʀᴇ'
    size: 27
    fill: BLACK_STAINED_GLASS_PANE
    items:
      format-held:
        slot: 11
        material: ANVIL
        name: '&#ffaa00ғᴏʀᴍᴀᴛ ʜᴇʟᴅ ɪᴛᴇᴍ'
        lore:
        - '&8&nᴀᴄᴛɪᴏɴ'
        - ''
        - ' &fғᴏʀᴍᴀᴛ ʜᴇʟᴅ ɪᴛᴇᴍ'
        - ' &fᴡɪᴛʜ ɢʟᴏʙᴀʟ ʀᴜʟᴇs.'
        - ''
        - '&#ffaa00&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ꜰᴏʀᴍᴀᴛ ɪᴛᴇᴍ'
      backup:
        slot: 13
        material: ENDER_CHEST
        name: '&#b6d9d8ʙᴀᴄᴋᴜᴘ ᴍᴀɴᴀɢᴇʀ'
        lore:
        - '&8&nᴀᴄᴛɪᴏɴ'
        - ''
        - ' &fᴍᴀɴᴀɢᴇ sɴᴀᴘsʜᴏᴛ ʙᴀᴄᴋᴜᴘs'
        - ' &fғᴏʀ ᴄᴜsᴛᴏᴍ ɪᴛᴇᴍs.'
        - ''
        - '&#b6d9d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴏᴘᴇɴ ʙᴀᴄᴋᴜᴘꜱ'
      registry:
        slot: 15
        material: CHEST
        name: '&#00b4d8ᴄᴜsᴛᴏᴍ ɪᴛᴇᴍ ʀᴇɢɪsᴛʀʏ'
        lore:
        - '&8&nᴀᴄᴛɪᴏɴ'
        - ''
        - ' &fsᴇᴀʀᴄʜ ᴀɴᴅ sᴘᴀᴡɴ'
        - ' &fsᴀᴠᴇᴅ ᴄᴜsᴛᴏᴍ ɪᴛᴇᴍs.'
        - ''
        - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴏᴘᴇɴ ʀᴇɢɪꜱᴛʀʏ'
      settings:
        slot: 22
        material: COMPARATOR
        name: '&#a9c8ffsᴇᴛᴛɪɴɢs ᴍᴀɴᴀɢᴇʀ'
        lore:
        - '&8&nᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ'
        - ''
        - ' &fᴄᴏɴғɪɢᴜʀᴇ sᴇɴᴛʀʏʟᴏʀᴇ'
        - ' &fᴀɴᴅ ᴀɴᴛɪ-ᴅᴜᴘᴇ sᴇᴛᴛɪɴɢs.'
        - ''
        - '&#a9c8ff&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴏᴘᴇɴ sᴇᴛᴛɪɴɢs'

  backup:
    title: 'ʀᴇɢɪsᴛʀʏ ʙᴀᴄᴋᴜᴘs'
    size: 54
    fill: BLACK_STAINED_GLASS_PANE
    item:
      material: PAPER
      name: '&#ffd439ʀᴇɢɪsᴛʀʏ sɴᴀᴘsʜᴏᴛ &#6d6d6d[&#a9c8ff#%id%&#6d6d6d]'
      lore:
      - '&8&nʙᴀᴄᴋᴜᴘ'
      - ''
      - ' &fᴀʀᴄʜɪᴠᴇᴅ ʀᴇɢɪsᴛʀʏ ɪᴛᴇᴍs'
      - ' &fᴀɴᴅ ʟᴏʀᴇ ᴄᴏɴғɪɢᴜʀᴀᴛɪᴏɴs.'
      - ''
      - ' &#6d6d6d• &fᴇɴᴛʀɪᴇs&#6d6d6d: &#6eff4a%items% ɪᴛᴇᴍs'
      - ' &#6d6d6d• &fsɪᴢᴇ&#6d6d6d: &#a9c8ff%size%'
      - ''
      - '&#6eff4a&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ʀᴇsᴛᴏʀᴇ'
      - '&#ff5348&nʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴅᴇʟᴇᴛᴇ'
    items:
      create:
        slot: 47
        material: EMERALD
        name: '&#6eff4a[+] ᴄʀᴇᴀᴛᴇ ʙᴀᴄᴋᴜᴘ'
        lore:
        - '&8&nᴀᴄᴛɪᴏɴ'
        - ''
        - ' &fsɴᴀᴘsʜᴏᴛ ᴀʟʟ ɪᴛᴇᴍs'
        - ' &fᴛᴏ ᴀ ɴᴇᴡ ʙᴀᴄᴋᴜᴘ.'
        - ''
        - '&#6eff4a&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴄʀᴇᴀᴛᴇ ʙᴀᴄᴋᴜᴘ'
      back:
        slot: 49
        material: ARROW
        name: '&#00b4d8ʙᴀᴄᴋ'
        lore:
        - '&8&nɴᴀᴠɪɢᴀᴛɪᴏɴ'
        - ''
        - ' &fʀᴇᴛᴜʀɴ ᴛᴏ ᴛʜᴇ'
        - ' &fᴘʀᴇᴠɪᴏᴜs ᴍᴇɴᴜ.'
        - ''
        - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ɢᴏ ʙᴀᴄᴋ'
      previous:
        slot: 45
        material: ARROW
        name: '&#00b4d8ᴘʀᴇᴠɪᴏᴜs ᴘᴀɢᴇ'
        lore:
        - '&8&nɴᴀᴠɪɢᴀᴛɪᴏɴ'
        - ''
        - ' &fʀᴇᴛᴜʀɴ ᴛᴏ ᴛʜᴇ'
        - ' &fᴘʀᴇᴠɪᴏᴜs ᴘᴀɢᴇ.'
        - ''
        - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ɢᴏ ʙᴀᴄᴋ'
      next:
        slot: 53
        material: ARROW
        name: '&#00b4d8ɴᴇxᴛ ᴘᴀɢᴇ'
        lore:
        - '&8&nɴᴀᴠɪɢᴀᴛɪᴏɴ'
        - ''
        - ' &fᴀᴅᴠᴀɴᴄᴇ ᴛᴏ ᴛʜᴇ'
        - ' &fɴᴇxᴛ ᴘᴀɢᴇ.'
        - ''
        - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ꜰᴏʀ ɴᴇxᴛ ᴘᴀɢᴇ'

  settings:
    title: 'sᴇɴᴛʀʏʟᴏʀᴇ sᴇᴛᴛɪɴɢs'
    size: 27
    fill: BLACK_STAINED_GLASS_PANE
    items:
      toggle-lore:
        slot: 10
        name: '&#ffaa00ᴀᴜᴛᴏ-ғᴏʀᴍᴀᴛ ᴘʀᴇғᴇʀᴇɴᴄᴇ'
        lore:
        - '&8&nᴛᴏɢɢʟᴇ'
        - ''
        - ' &fsᴛᴀᴛᴜs&#6d6d6d: %state%'
        - ''
        - ' &fᴛᴏɢɢʟᴇ ᴀᴜᴛᴏᴍᴀᴛɪᴄ ʟᴏʀᴇ'
        - ' &fғᴏʀᴍᴀᴛᴛɪɴɢ ᴏɴ ɪᴛᴇᴍs.'
        - ''
        - '&#ffaa00&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴛᴏɢɢʟᴇ'
      dupe-protection:
        slot: 12
        material: SHIELD
        name: '&#ffd439ᴀɴᴛɪ-ᴅᴜᴘᴇ ᴘʀᴏᴛᴇᴄᴛɪᴏɴ'
        lore:
        - '&8&nsᴇᴄᴜʀɪᴛʏ'
        - ''
        - ' &fsᴛᴀᴛᴜs&#6d6d6d: %state%'
        - ''
        - ' &fᴘʀᴏᴛᴇᴄᴛ ᴄᴜsᴛᴏᴍ ɪᴛᴇᴍs'
        - ' &fᴀɢᴀɪɴsᴛ ᴅᴜᴘʟɪᴄᴀᴛɪᴏɴ.'
        - ''
        - '&#ffd439&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴛᴏɢɢʟᴇ'
      unstackable-only:
        slot: 14
        material: TOTEM_OF_UNDYING
        name: '&#6eff4aᴜɴsᴛᴀᴄᴋᴀʙʟᴇ sᴀғᴇᴛʏ'
        lore:
        - '&8&nsᴇᴄᴜʀɪᴛʏ'
        - ''
        - ' &fsᴛᴀᴛᴜs&#6d6d6d: %state%'
        - ''
        - ' &fᴏɴʟʏ ᴛʀᴀᴄᴋ ᴜɴsᴛᴀᴄᴋᴀʙʟᴇ ɪᴛᴇᴍs'
        - ' &fᴛᴏ ᴘʀᴇᴠᴇɴᴛ ғᴀʟsᴇ ᴘᴏsɪᴛɪᴠᴇs.'
        - ''
        - '&#6eff4a&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴛᴏɢɢʟᴇ'
      deep-shulker:
        slot: 16
        material: SHULKER_BOX
        name: '&#a9c8ffsʜᴜʟᴋᴇʀ ʙᴏx sᴄᴀɴ'
        lore:
        - '&8&nsᴇᴄᴜʀɪᴛʏ'
        - ''
        - ' &fsᴛᴀᴛᴜs&#6d6d6d: %state%'
        - ''
        - ' &fɪɴsᴘᴇᴄᴛ ᴄᴏɴᴛᴀɪɴᴇʀs ɪɴsɪᴅᴇ'
        - ' &fsʜᴜʟᴋᴇʀ ʙᴏxᴇs ғᴏʀ ᴅᴜᴘᴇs.'
        - ''
        - '&#a9c8ff&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴛᴏɢɢʟᴇ'
      back:
        slot: 18
        material: ARROW
        name: '&#00b4d8ʙᴀᴄᴋ'
        lore:
        - '&8&nɴᴀᴠɪɢᴀᴛɪᴏɴ'
        - ''
        - ' &fʀᴇᴛᴜʀɴ ᴛᴏ ᴛʜᴇ'
        - ' &fᴘʀᴇᴠɪᴏᴜs ᴍᴇɴᴜ.'
        - ''
        - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ɢᴏ ʙᴀᴄᴋ'

  confirm-wipe:
    title: 'ᴄᴏɴꜰɪʀᴍ ᴡɪᴘᴇ'
    size: 27
    fill: BLACK_STAINED_GLASS_PANE
    items:
      confirm:
        slot: 11
        material: LIME_DYE
        name: '&#6eff4a[✔] ᴄᴏɴꜰɪʀᴍ ᴡɪᴘᴇ'
        lore:
        - '&8&nᴅᴀɴɢᴇʀ'
        - ''
        - ' &fᴘᴇʀᴍᴀɴᴇɴᴛʟʏ ᴅᴇʟᴇᴛᴇ ᴀʟʟ'
        - ' &fʀᴇɢɪsᴛʀʏ ᴄᴜsᴛᴏᴍ ɪᴛᴇᴍs.'
        - ''
        - '&#6eff4a&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴄᴏɴꜰɪʀᴍ ᴡɪᴘᴇ'
      cancel:
        slot: 15
        material: RED_DYE
        name: '&#c93434[✖] ᴄᴀɴᴄᴇʟ ᴡɪᴘᴇ'
        lore:
        - '&8&nᴀᴄᴛɪᴏɴ'
        - ''
        - ' &fᴄᴀɴᴄᴇʟ ᴛʜɪs ᴀᴄᴛɪᴏɴ'
        - ' &fᴀɴᴅ ʀᴇᴛᴜʀɴ sᴀғᴇʟʏ.'
        - ''
        - '&#c93434&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴄᴀɴᴄᴇʟ ᴡɪᴘᴇ'
      back:
        slot: 18
        material: ARROW
        name: '&#00b4d8ʙᴀᴄᴋ'
        lore:
        - '&8&nɴᴀᴠɪɢᴀᴛɪᴏɴ'
        - ''
        - ' &fʀᴇᴛᴜʀɴ ᴛᴏ ᴛʜᴇ'
        - ' &fᴘʀᴇᴠɪᴏᴜs ᴍᴇɴᴜ.'
        - ''
        - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ɢᴏ ʙᴀᴄᴋ'

  editor:
    title: 'ʟᴏʀᴇ ᴇᴅɪᴛᴏʀ'
    size: 27
    fill: BLACK_STAINED_GLASS_PANE
    items:
      edit-description:
        slot: 10
        material: BOOK
        name: '&#a9c8ffᴇᴅɪᴛ ᴅᴇsᴄʀɪᴘᴛɪᴏɴ'
        lore:
        - '&8&nᴍᴏᴅɪꜰʏ'
        - ''
        - ' &fᴄʜᴀɴɢᴇ ᴛʜᴇ sᴘᴇᴄɪғɪᴄ'
        - ' &fɪᴛᴇᴍ ᴅᴇsᴄʀɪᴘᴛɪᴏɴ.'
        - ''
        - '&#a9c8ff&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴇᴅɪᴛ ᴅᴇꜱᴄʀɪᴘᴛɪᴏɴ'
      edit-instruction:
        slot: 12
        material: COMPASS
        name: '&#00b4d8ᴇᴅɪᴛ ʜᴏᴡ-ᴛᴏ-ᴜsᴇ'
        lore:
        - '&8&nᴍᴏᴅɪꜰʏ'
        - ''
        - ' &fᴄʜᴀɴɢᴇ ᴛʜᴇ ʜᴏᴡ-ᴛᴏ-ᴜsᴇ'
        - ' &fɪᴛᴇᴍ ɪɴsᴛʀᴜᴄᴛɪᴏɴs.'
        - ''
        - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴇᴅɪᴛ ʜᴏᴡ-ᴛᴏ-ᴜꜱᴇ'
      edit-cta:
        slot: 14
        material: NAME_TAG
        name: '&#ffaa00ᴇᴅɪᴛ ᴄᴛᴀ'
        lore:
        - '&8&nᴍᴏᴅɪꜰʏ'
        - ''
        - ' &fᴄʜᴀɴɢᴇ ᴛʜᴇ ᴄᴀʟʟ-ᴛᴏ-ᴀᴄᴛɪᴏɴ'
        - ' &fᴀᴛ ᴛʜᴇ ʙᴏᴛᴛᴏᴍ.'
        - ''
        - '&#ffaa00&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴇᴅɪᴛ ᴄᴛᴀ'
      edit-specific-lore:
        slot: 16
        material: PAPER
        name: '&#6eff4aᴇᴅɪᴛ sᴘᴇᴄɪꜰɪᴄ ʟᴏʀᴇ'
        lore:
        - '&8&nᴍᴏᴅɪꜰʏ'
        - ''
        - ' &fᴀᴅᴅ ᴏʀ ᴇᴅɪᴛ'
        - ' &fᴄᴜsᴛᴏᴍ ʟᴏʀᴇ ʟɪɴᴇs.'
        - ''
        - '&#6eff4a&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴇᴅɪᴛ ʟᴏʀᴇ'
      back:
        slot: 18
        material: ARROW
        name: '&#00b4d8ʙᴀᴄᴋ'
        lore:
        - '&8&nɴᴀᴠɪɢᴀᴛɪᴏɴ'
        - ''
        - ' &fʀᴇᴛᴜʀɴ ᴛᴏ ᴛʜᴇ'
        - ' &fᴘʀᴇᴠɪᴏᴜs ᴍᴇɴᴜ.'
        - ''
        - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ɢᴏ ʙᴀᴄᴋ'

  registry:
    title: 'ɪᴛᴇᴍ ʀᴇɢɪsᴛʀʏ'
    size: 54
    pagination:
      previous:
        slot: 45
        material: ARROW
        name: '&#00b4d8ᴘʀᴇᴠɪᴏᴜs ᴘᴀɢᴇ'
        lore:
        - '&8&nɴᴀᴠɪɢᴀᴛɪᴏɴ'
        - ''
        - ' &fʀᴇᴛᴜʀɴ ᴛᴏ ᴛʜᴇ'
        - ' &fᴘʀᴇᴠɪᴏᴜs ᴘᴀɢᴇ.'
        - ''
        - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ɢᴏ ʙᴀᴄᴋ'
      next:
        slot: 53
        material: ARROW
        name: '&#00b4d8ɴᴇxᴛ ᴘᴀɢᴇ'
        lore:
        - '&8&nɴᴀᴠɪɢᴀᴛɪᴏɴ'
        - ''
        - ' &fᴀᴅᴠᴀɴᴄᴇ ᴛᴏ ᴛʜᴇ'
        - ' &fɴᴇxᴛ ᴘᴀɢᴇ.'
        - ''
        - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ꜰᴏʀ ɴᴇxᴛ ᴘᴀɢᴇ'
      back:
        slot: 49
        material: ARROW
        name: '&#00b4d8ʙᴀᴄᴋ'
        lore:
        - '&8&nɴᴀᴠɪɢᴀᴛɪᴏɴ'
        - ''
        - ' &fʀᴇᴛᴜʀɴ ᴛᴏ ᴛʜᴇ'
        - ' &fᴘʀᴇᴠɪᴏᴜs ᴍᴇɴᴜ.'
        - ''
        - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ɢᴏ ʙᴀᴄᴋ'
    item-lore-append:
      - ''
      - '&#00b4d8&nʟᴇꜰᴛ-ᴄʟɪᴄᴋ ᴛᴏ ʀᴇᴄᴇɪᴠᴇ ɪᴛᴇᴍ'
```

***

## Messages Configuration (`messages.yml`)

Chat prefixes, notification prompts, action hover tooltips, and administrative error strings.

```yaml messages.yml theme={null}
success:
  reload: " &#6eff4asᴜᴄᴄᴇss &#6d6d6d• &fᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ʀᴇʟᴏᴀᴅᴇᴅ &#6d6d6d(%time%&#6d6d6d)"
  importing: " &l&#ffd439sʏsᴛᴇᴍ &#6d6d6d• &fɪᴍᴘᴏʀᴛɪɴɢ ᴅᴀᴛᴀ&#6d6d6d... &7ʀᴇsᴛᴀʀᴛ ʀᴇǫᴜɪʀᴇᴅ"
  docs:
    - ""
    - " &#00b4d8ꜱᴜᴘᴘᴏʀᴛ"
    - " &7ᴏꜰꜰɪᴄɪᴀʟ ꜱᴜᴘᴘᴏʀᴛ ᴀɴᴅ ᴅᴏᴄᴜᴍᴇɴᴛᴀᴛɪᴏɴ ʟɪɴᴋꜱ."
    - ""
    - " &f📚 ᴅᴏᴄꜱ&8: &#00b4d8docs.sentrystudios.org"
    - " &f💬 ᴅɪꜱᴄᴏʀᴅ&8: &#00b4d8https://discord.sentrystudios.org/"
    - ""
    - " &cᴡᴀʀɴɪɴɢ&8: &cɴᴇᴠᴇʀ ꜱʜᴀʀᴇ ʏᴏᴜʀ ʟɪᴄᴇɴꜱᴇ ᴋᴇʏ ᴡɪᴛʜ ᴀɴʏᴏɴᴇ ᴇxᴄᴇᴘᴛ ꜱᴛᴀꜰꜰ ɪɴ ᴘʀɪᴠᴀᴛᴇ ᴅɪꜱᴄᴏʀᴅ ᴛɪᴄᴋᴇᴛꜱ."
    - ""
  docs-key: " &fʟɪᴄᴇɴꜱᴇ ᴋᴇʏ&8: &#00b4d8[ᴄʟɪᴄᴋ ᴛᴏ ᴄᴏᴘʏ]"
  docs-hover: "&fᴄʟɪᴄᴋ ᴛᴏ ᴄᴏᴘʏ ʏᴏᴜʀ ʟɪᴄᴇɴꜱᴇ ᴋᴇʏ:\n&#00b4d8%key%"
  item-saved: " &#6eff4asᴜᴄᴄᴇss &#6d6d6d• &fɪᴛᴇᴍ sᴀᴠᴇᴅ ᴀs &#6eff4a%id%"
  item-formatted: " &#6eff4asᴜᴄᴄᴇss &#6d6d6d• &fɪᴛᴇᴍ sᴜᴄᴄᴇssꜰᴜʟʟʏ ꜰᴏʀᴍᴀᴛᴛᴇᴅ."
  registry-spawned: " &#6eff4asᴜᴄᴄᴇss &#6d6d6d• &fɪᴛᴇᴍ sᴘᴀᴡɴᴇᴅ ᴛᴏ ɪɴᴠᴇɴᴛᴏʀʏ."
  item-give: " &#6eff4asᴜᴄᴄᴇss &#6d6d6d• &fɢᴀᴠᴇ &#6eff4a%id% &#6d6d6d▸ &f%player%."
  item-receive: " &#00b4d8ɪᴛᴇᴍ ʀᴇᴄᴇɪᴠᴇᴅ &#6d6d6d• &f&#00b4d8%id% &fᴡᴀs ᴀᴅᴅᴇᴅ ᴛᴏ ʏᴏᴜʀ ɪɴᴠᴇɴᴛᴏʀʏ."
  editor-prompt: " &#00b4d8ᴇᴅɪᴛᴏʀ &#6d6d6d• &fᴛʏᴘᴇ ᴛʜᴇ ɴᴇᴡ &#00b4d8%type% &fɪɴ ᴄʜᴀᴛ &#6d6d6d(ᴏʀ 'ᴄᴀɴᴄᴇʟ')."
  editor-saved: " &#6eff4asᴜᴄᴄᴇss &#6d6d6d• &#6eff4a%type% &fuᴘᴅᴀᴛᴇᴅ ꜰᴏʀ &#6eff4a%material%."
  editor-cancelled: " &#c93434ᴄᴀɴᴄᴇʟʟᴇᴅ &#6d6d6d• &fᴇᴅɪᴛ sᴇssɪᴏɴ ᴄʟᴏsᴇᴅ."
  wipe: " &#c93434ᴡɪᴘᴇᴅ &#6d6d6d• &f&#c93434%count% ɪᴛᴇᴍs &fʀᴇᴍᴏᴠᴇᴅ ꜰʀᴏᴍ ᴛʜᴇ ʀᴇɢɪsᴛʀʏ."
  backup-created: " &#6eff4asᴜᴄᴄᴇss &#6d6d6d• &fᴄʀᴇᴀᴛᴇᴅ ʀᴇɢɪsᴛʀʏ ʙᴀᴄᴋᴜᴘ: &#6eff4a%file%"
  backup-restored: " &#6eff4asᴜᴄᴄᴇss &#6d6d6d• &fʀᴇsᴛᴏʀᴇᴅ ʀᴇɢɪsᴛʀʏ ғʀᴏᴍ &#6eff4a%file%"
  backup-deleted: " &#c93434ᴅᴇʟᴇᴛᴇᴅ &#6d6d6d• &fʀᴇᴍᴏᴠᴇᴅ ʙᴀᴄᴋᴜᴘ: &c%file%"

error:
  player-only: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fᴛʜɪs ᴀᴄᴛɪᴏɴ ɪs ᴏɴʟʏ ᴀᴠᴀɪʟᴀʙʟᴇ ɪɴ-ɢᴀᴍᴇ."
  no-permission: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fʏᴏᴜ ᴅᴏ ɴᴏᴛ ʜᴀᴠᴇ ᴘᴇʀᴍɪssɪᴏɴ."
  no-item: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fʜᴏʟᴅ ᴀɴ ɪᴛᴇᴍ ɪɴ ʏᴏᴜʀ ʜᴀɴᴅ."
  invalid-usage: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fɪɴᴠᴀʟɪᴅ ᴜsᴀɢᴇ. ᴜsᴇ /ʟᴏʀᴇ ʜᴇʟᴘ."
  player-not-found: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fᴘʟᴀʏᴇʀ ɴᴏᴛ ꜰᴏᴜɴᴅ."
  invalid-player: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fᴘʟᴀʏᴇʀ ɴᴏᴛ ꜰᴏᴜɴᴅ."
  invalid-license: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fᴛʜɪs ᴘʟᴜɢɪɴ ɪs ᴅɪsᴀʙʟᴇᴅ ᴅᴜᴇ ᴛᴏ ᴀɴ ɪɴᴠᴀʟɪᴅ ʟɪᴄᴇɴsᴇ ᴋᴇʏ."
  invalid-id: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fɪᴛᴇᴍ ɪᴅ ɴᴏᴛ ꜰᴏᴜɴᴅ ɪɴ ᴅᴀᴛᴀʙᴀsᴇ."
  dupe-detected: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fᴀ ᴅᴜᴘʟɪᴄᴀᴛᴇᴅ ᴄᴜsᴛᴏᴍ ɪᴛᴇᴍ ᴡᴀs ʀᴇᴍᴏᴠᴇᴅ."
  backup-create-failed: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fꜰᴀɪʟᴇᴅ ᴛᴏ ᴄʀᴇᴀᴛᴇ ʀᴇɢɪsᴛʀʏ ʙᴀᴄᴋᴜᴘ."
  backup-restore-failed: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fʙᴀᴄᴋᴜᴘ ғɪʟᴇ ɴᴏᴛ ғᴏᴜɴᴅ ᴏʀ ɪɴᴠᴀʟɪᴅ: &c%file%"
  backup-delete-failed: " &#c93434ᴇʀʀᴏʀ &#6d6d6d• &fꜰᴀɪʟᴇᴅ ᴛᴏ ᴅᴇʟᴇᴛᴇ ʙᴀᴄᴋᴜᴘ: &c%file%"

hover:
  success:
    reload:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fʀᴇʟᴏᴀᴅ ᴛɪᴍᴇ&#6d6d6d: &#6eff4a%time%"
    item-saved:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#6eff4aɪᴛᴇᴍ sᴀᴠᴇᴅ"
      - " &#6d6d6d• &fɪᴅ&#6d6d6d: &#a9c8ff%id%"
    item-give:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#6eff4aɪᴛᴇᴍ ɢɪᴠᴇɴ"
      - " &#6d6d6d• &fʀᴇᴄɪᴘɪᴇɴᴛ&#6d6d6d: &#a9c8ff%player%"
      - " &#6d6d6d• &fɪᴅ&#6d6d6d: &#ffd439%id%"
    item-formatted:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#6eff4aɪᴛᴇᴍ ꜰᴏʀᴍᴀᴛᴛᴇᴅ"
      - " &#6d6d6d• &fᴛʏᴘᴇ&#6d6d6d: &#a9c8ff%type% &fᴜᴘᴅᴀᴛᴇᴅ"
    registry-spawned:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#6eff4aɪᴛᴇᴍ sᴘᴀᴡɴᴇᴅ"
      - " &#6d6d6d• &fᴀᴅᴅᴇᴅ ᴛᴏ ʏᴏᴜʀ ɪɴᴠᴇɴᴛᴏʀʏ"
    item-receive:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#6eff4aɪᴛᴇᴍ ʀᴇᴄᴇɪᴠᴇᴅ"
      - " &#6d6d6d• &fɪᴅ&#6d6d6d: &#a9c8ff%id%"
    editor-prompt:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#e0a116ᴇᴅɪᴛᴏʀ ᴏᴘᴇɴᴇᴅ"
      - " &#6d6d6d• &fᴇɴᴛᴇʀ ᴛʜᴇ ɴᴇᴡ &#a9c8ff%type% &fɪɴ ᴄʜᴀᴛ"
    editor-saved:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#6eff4aᴇᴅɪᴛᴏʀ sᴀᴠᴇᴅ"
      - " &#6d6d6d• &fᴛʏᴘᴇ&#6d6d6d: &#a9c8ff%type% &fᴜᴘᴅᴀᴛᴇᴅ"
    editor-cancelled:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#c93434ᴇᴅɪᴛᴏʀ ᴄᴀɴᴄᴇʟʟᴇᴅ"
      - " &#6d6d6d• &fɴᴏ ᴄʜᴀɴɢᴇs ᴡᴇʀᴇ ᴍᴀᴅᴇ"
    wipe:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#c93434ʀᴇɢɪsᴛʀʏ ᴡɪᴘᴇᴅ"
      - " &#6d6d6d• &fᴄᴏᴜɴᴛ&#6d6d6d: &#c93434%count% &fɪᴛᴇᴍs ʀᴇᴍᴏᴠᴇᴅ"
    backup-created:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#6eff4aʙᴀᴄᴋᴜᴘ ᴄʀᴇᴀᴛᴇᴅ"
      - " &#6d6d6d• &fꜰɪʟᴇ&#6d6d6d: &#ffd439%file%"
    backup-restored:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#6eff4aʙᴀᴄᴋᴜᴘ ʀᴇsᴛᴏʀᴇᴅ"
      - " &#6d6d6d• &fꜰɪʟᴇ&#6d6d6d: &#ffd439%file%"
    backup-deleted:
      - "&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ"
      - " &#6d6d6d• &fᴀᴄᴛɪᴏɴ&#6d6d6d: &#c93434ʙᴀᴄᴋᴜᴘ ᴅᴇʟᴇᴛᴇᴅ"
      - " &#6d6d6d• &fꜰɪʟᴇ&#6d6d6d: &c%file%"
  error:
    no-permission:
      - "&#c93434ᴀᴄᴄᴇss ᴅᴇɴɪᴇᴅ"
      - " &#6d6d6d• &fʀᴇǫᴜɪʀᴇᴅ&#6d6d6d: &#c93434sentrylore.admin"
    player-only:
      - "&#c93434ᴄᴏɴsᴏʟᴇ ʙʟᴏᴄᴋᴇᴅ"
      - " &#6d6d6d• &fᴛʜɪs ᴄᴏᴍᴍᴀɴᴅ ʀᴇǫᴜɪʀᴇs ᴀ ᴘʟᴀʏᴇʀ sᴇɴᴅᴇʀ"
    no-item:
      - "&#c93434ɴᴏ ɪᴛᴇᴍ ꜰᴏᴜɴᴅ"
      - " &#6d6d6d• &fʏᴏᴜ ᴍᴜsᴛ ʙᴇ ʜᴏʟᴅɪɴɢ ᴀɴ ɪᴛᴇᴍ ɪɴ ʏᴏᴜʀ ʜᴀɴᴅ"
    invalid-usage:
      - "&#c93434ɪɴᴠᴀʟɪᴅ ᴜsᴀɢᴇ"
      - " &#6d6d6d• &fᴛʏᴘᴇ &c/ʟᴏʀᴇ ʜᴇʟᴘ &fꜰᴏʀ ᴀ ʟɪsᴛ ᴏꜰ ᴄᴏᴍᴍᴀɴᴅs"
    invalid-player:
      - "&#c93434ᴘʟᴀʏᴇʀ ɴᴏᴛ ꜰᴏᴜɴᴅ"
      - " &#6d6d6d• &fᴛʜᴇ sᴘᴇᴄɪꜰɪᴇᴅ ᴘʟᴀʏᴇʀ ɪs ɴᴏᴛ ᴏɴʟɪɴᴇ"
    invalid-id:
      - "&#c93434ɪᴛᴇᴍ ɴᴏᴛ ꜰᴏᴜɴᴅ"
      - " &#6d6d6d• &fᴛʜᴇ sᴘᴇᴄɪꜰɪᴇᴅ ɪᴛᴇᴍ ɪᴅ ᴅᴏᴇs ɴᴏᴛ ᴇxɪsᴛ"
    dupe-detected:
      - "&#c93434ᴅᴜᴘᴇ ᴅᴇᴛᴇᴄᴛᴇᴅ"
      - " &#6d6d6d• &fᴀ ᴅᴜᴘʟɪᴄᴀᴛᴇᴅ ᴄᴜsᴛᴏᴍ ɪᴛᴇᴍ ᴡᴀs ʀᴇᴍᴏᴠᴇᴅ"
    backup-create-failed:
      - "&#c93434ᴇʀʀᴏʀ"
      - " &#6d6d6d• &fꜰᴀɪʟᴇᴅ ᴛᴏ ᴄʀᴇᴀᴛᴇ ʙᴀᴄᴋᴜᴘ ꜰɪʟᴇ"
    backup-restore-failed:
      - "&#c93434ᴇʀʀᴏʀ"
      - " &#6d6d6d• &fꜰᴀɪʟᴇᴅ ᴛᴏ ʀᴇsᴛᴏʀᴇ: &c%file%"
    backup-delete-failed:
      - "&#c93434ᴇʀʀᴏʀ"
      - " &#6d6d6d• &fꜰᴀɪʟᴇᴅ ᴛᴏ ᴅᴇʟᴇᴛᴇ: &c%file%"

help:
  header: " &l&#00b4d8sᴇɴᴛʀʏ ʟᴏʀᴇ &#6d6d6d• &fᴀᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ ʜᴇʟᴘ"
  entries:
    - "&#ffaa00/lore &#6d6d6d• &fᴏᴘᴇɴ ᴛʜᴇ ᴀᴅᴍɪɴ ᴘᴀɴᴇʟ"
    - "&#ffaa00/lore edit &#6d6d6d• &fᴏᴘᴇɴ ᴛʜᴇ ʟᴏʀᴇ ᴇᴅɪᴛᴏʀ"
    - "&#00b4d8/lore save <id> &#6d6d6d• &fsᴀᴠᴇ ʜᴇʟᴅ ɪᴛᴇᴍ ᴛᴏ ʀᴇɢɪsᴛʀʏ"
    - "&#00b4d8/lore give <player> <id> &#6d6d6d• &fɢɪᴠᴇ ᴀ ʀᴇɢɪsᴛᴇʀᴇᴅ ɪᴛᴇᴍ"
    - "&#6eff4a/lore registry &#6d6d6d• &fᴏᴘᴇɴ ɪᴛᴇᴍ ʀᴇɢɪsᴛʀʏ"
    - "&#00b4d8/lore backup <create|restore> &#6d6d6d• &fᴍᴀɴᴀɢᴇ ʙᴀᴄᴋᴜᴘs"
    - "&#00b4d8/lore restore <file> &#6d6d6d• &fʀᴇsᴛᴏʀᴇ ʀᴇɢɪsᴛʀʏ ꜰʀᴏᴍ ꜰɪʟᴇ"
    - "&#c93434/lore wipe &#6d6d6d• &fᴡɪᴘᴇ ᴀʟʟ ʀᴇɢɪsᴛʀʏ ɪᴛᴇᴍs"
    - "&#a9c8ff/lore reload &#6d6d6d• &fʀᴇʟᴏᴀᴅ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ"
    - "&#ffaa00/lore settings &#6d6d6d• &fᴘᴇʀsᴏɴᴀʟ ᴘʀᴇꜰᴇʀᴇɴᴄᴇs"
    - "&#00b4d8/lore docs &#6d6d6d• &fᴠɪᴇᴡ ꜱᴜᴘᴘᴏʀᴛ ᴅᴏᴄᴜᴍᴇɴᴛᴀᴛɪᴏɴ"
```

***

## Production Use-Case Presets

**1. MMORPG Dungeon Loot Template**

Tailored for servers with complex boss drops and equipment stats:

```yaml config.yml (MMORPG Lore Preset) theme={null}
formatting:
  title-symbol: "⚔"
  stat-symbol: "✦"
  cta-symbol: "» "
  value-color: "&#F59E0B"

layout:
  enabled: true
  default:
    - "SUBTITLE"
    - "EMPTY_LINE"
    - "STATS"
    - "EMPTY_LINE"
    - "DESCRIPTION"
    - "EMPTY_LINE"
    - "INSTRUCTION"
    - "EMPTY_LINE"
    - "CTA"
```

**2. Competitive Factions Minimalist Template**

Sleek, compact layout designed to keep combat tooltips short and readable during intense PvP:

```yaml config.yml (Factions Lore Preset) theme={null}
formatting:
  title-symbol: "◆"
  stat-symbol: "•"
  cta-symbol: "› "
  value-color: "&#3B82F6"

layout:
  enabled: true
  default:
    - "SUBTITLE"
    - "EMPTY_LINE"
    - "STATS"
    - "EMPTY_LINE"
    - "DESCRIPTION"
```

**3. Lifesteal SMP Heart & Bloodline Template**

Engineered for Lifesteal servers with blood-red accents (`&#EF4444`), heart theft modifiers, and kill counter badges:

```yaml config.yml (Lifesteal Lore Preset) theme={null}
formatting:
  title-symbol: "❤"
  stat-symbol: "▪"
  cta-symbol: "⚔ "
  value-color: "&#EF4444"
  desc-indent: " &c"

layout:
  enabled: true
  default:
    - "SUBTITLE"
    - "EMPTY_LINE"
    - "STATS"
    - "EMPTY_LINE"
    - "SPECIFIC_LORE"
    - "EMPTY_LINE"
    - "INSTRUCTION"
    - "EMPTY_LINE"
    - "CTA"

# Bloodline rarity palette for custom lifesteal equipment
rarities:
  COMMON:
    prefix: "&#94A3B8"
  UNCOMMON:
    prefix: "&#38BDF8"
  RARE:
    prefix: "&#A855F7"
  EPIC:
    prefix: "&#F59E0B"
  LEGENDARY:
    prefix: "&#EF4444&l"
```

**4. OP Prison Explosive Pickaxe & Multiplier Template**

Designed for Prison and Mine networks requiring multi-million token indicators, explosive mining enchants, and neon prestige palettes:

```yaml config.yml (OP Prison Lore Preset) theme={null}
formatting:
  title-symbol: "⛏"
  stat-symbol: "◆"
  cta-symbol: "⚡ "
  value-color: "&#8B5CF6"
  desc-indent: " &d"

layout:
  enabled: true
  default:
    - "SUBTITLE"
    - "EMPTY_LINE"
    - "STATS"
    - "EMPTY_LINE"
    - "DESCRIPTION"
    - "EMPTY_LINE"
    - "SUBTEXT"
    - "EMPTY_LINE"
    - "CTA"

rarities:
  COMMON:
    prefix: "&#94A3B8"
  RARE:
    prefix: "&#06B6D4"
  EPIC:
    prefix: "&#8B5CF6"
  LEGENDARY:
    prefix: "&#EC4899&l"
  MYTHIC:
    prefix: "&#FACC15&l"
```

**5. Anarchy / Vanilla+ Clean Layout Template**

Ultra-clean layout preserving native vanilla item feel while showing essential durability and sharpness tiers for crystal and anchor PvP:

```yaml config.yml (Vanilla+ Anarchy Preset) theme={null}
formatting:
  title-symbol: "•"
  stat-symbol: " "
  cta-symbol: " "
  value-color: "&#10B985"
  desc-indent: " &7"

layout:
  enabled: true
  default:
    - "SUBTITLE"
    - "EMPTY_LINE"
    - "STATS"
```


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